Worried about COVID-19? We sanitize between each game, and you may choose a private experience during checkout.
Outerlife Studios Escape Rooms are ranked #7 in the United States and #12 in the world!
Worried about COVID-19? We sanitize between each game, and you may choose a private experience during checkout.
Outerlife Studios Escape Rooms are ranked #7 in the United States and #12 in the world!
INCREDIBLY IMMERSIVE ADVENTURE!
Michael S, TripAdvisor
BEST EXPERIENCE EVER!
Kingofhearts2585, TripAdvisor
YOU HAVE TO TRY IT!
Trey M, TripAdvisor
WHAT TO EXPECT
Your team has 60 minutes to escape the room but don't worry,
before you get started we will tell you everything you need to know.
HOW ESCAPE ROOMS WORK
Team Problem Solving, Creative & Logical Thinking in a Fun & Challenging Environment
LOCKED IN A ROOM
Don't worry, each room is equipped with a fire axe, should you need to get out early.
SEARCH FOR CLUES
As the familiar idiom states - leave no stone unturned...
CREATIVE PROBLEM SOLVING
Things are not always as they seem, you may need to think 'outside-the-box'.
60 MINUTES TO ESCAPE
You will have up to 60 minutes to make your Escape so manage your time wisely...
NEXT GENERATION GAME
We use proprietary electronics and software to help create a truly one of a kind, immersive Escape Room experience.
WILL YOU ESCAPE?
Some do, others don't - but it's really just about having a fun and memorable adventure!
WHY VISIT OUTERLIFE STUDIOS?
"ST PETE'S #1 RATED AND MOST RECOMMENDED ESCAPE ROOM GAME AND TEAM BUILDING ACTIVITY!"
HERO LEAGUE - Attack of the Cyber Titan
Bring the adventure to you! Call today to find out more about the most technologically advanced mobile escape room coming to your event!
The adventure begins when your team receives a distress call from Night Fox, the tech-savvy side kick of our hero Captain Dynamo. It seems Cyber Titan is threatening the city with the D.R.A.T. (Destructive Roaming Armored Transport). Team-Up with Captain Dynamo, stop Cyber Titan and save the city!
HERO LEAGUE takes place in our semi-permanent mobile command center. This most technologically advanced, mobile, multi-room escape experience on the planet! You will find state-of-the-art equipment, world-class SFX, physical and video effects and unique puzzles custom designed to facilitate teamwork by requiring multiple participants to simultaneously cooperate.
What do people think of our new room? They love it! Check out some reviews: TripAdvisor, Google, Yelp.
You and your team will have 60 minutes to solve puzzling tasks, hack doomsday devices and become the heroes this city needs!
Your adventure takes place in our semi-permanent Mobile Command Center at Outerlife Studios.
2 -8 Players
Recommended for Ages 6+ (Parental Discretion Advised)
60 Minute Game
$35 / Player
Permanently Closed
Stay tuned to see what comes next!
117 reads the apartment number on the door. You examine your surroundings further noting a mirror on the wall and three other apartment doors. The building is very old and has not been well maintained - paint is peeling from the walls, the carpet is dingy and stained and even the air seems old.
For reasons unknown, you have been brought here - no, trapped here by someone who intends to watch you die. Your head is still a little cloudy from the sedatives but you remember clearly the threat of a bomb and that it will detonate in just one hour. The door is locked so your only hope for escape is to DISARM the bomb.
2 -6 Players
Recommended for Ages 10+ (Parental Discretion Advised)
60 Minute Game
$35 / Player
DEEP REDS. WARM SHADES OF YELLOW. NO TWO EVER THE SAME YET EACH AS FAMILIAR AS A FRIEND.
The only entry in an old journal whose pages are as yellow as the fire those words describe. Words written by a then, young Jon Doren, a loner raised in a fatherless home by his mother though rarely did she act like one, always insisting that he 'grow up' or 'stop acting like a child'.
At times, she would use restraints to exile him to a mere corner of his tiny bedroom when simply locking him in there was not, as she viewed it, enough. Fearing his mother's wrath and the ridicule of his peers he would generally bide his time in a small crawlspace his mother was unaware of.
This sanctuary, like other nooks in the house had more than one door which allowed him to move around the house without detection, a luxury he has long enjoyed...
At far too young an age he began smoking cigarettes, stealing them from his mother usually but occasionally lifting them from a nearby gas station whose busy owner rarely noticed him in the small store area as he was generally servicing a car in the garage portion of the building or out front pumping gas for a customer. Smoking ensured that he always had access to matches or a lighter and playing with them became something of a pacifier.
When he was 17, his mother committed suicide. Her body was cremated, and no service was held. Her remains arrived at his doorstep, having been delivered by the post office like a common piece of mail. He kept her ashes, eventually transferring them from the cardboard box they came in to a wooden box he crafted himself. Into the lid he carved the word 'MOM' in all capital letters, and he put her in the same place where he kept various items that had meaning to him.
He eventually moved a few miles away but he kept the house he grew up in as it had been willed to him. More would likely be made from an insurance claim than from the sale of the house since it was sorely in need of repair. Between the peeling wallpaper, leaky roof, water damage, sloping floors and electrical issues it is probably best left abandoned...
Over the last twenty or so years, countless atrocities have unfolded but many go unsolved. Experts believe it is the work of a single, serial arsonist acting alone. They suspect he probably derives pleasure from these acts and is likely to keep trophies of his exploits. These trophies will probably be the only evidence that will connect him to these crimes.
You have sixty-minutes to find and use these clues to make your escape before you too end up... SCORCHED.
2 -6 Players
Recommended for Ages 10+ (Parental Discretion Advised)
60 Minute Game
$35 / Player
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One, if not the best escape room we have completed. A very engaging game with lots to enjoy. Haley and Will were kind and informative and both seemed to genuinely like what they do. They both added to the fun of the experience. Highly recommend. 😆
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Scorched has to be my favorite out of the 3 escape rooms I've completed. The atmosphere was amazing, it will definitely leave a lasting impression. There was a generous mix of puzzles and clue seeking, and while not terribly difficult in hindsight, I would personally re... Read MoreScorched has to be my favorite out of the 3 escape rooms I've completed. The atmosphere was amazing, it will definitely leave a lasting impression. There was a generous mix of puzzles and clue seeking, and while not terribly difficult in hindsight, I would personally recommend going with, AT THE VERY LEAST, 2 PEOPLE!! One puzzle in particular required a minimum of 2 participants and the amount of space to cover for clues can be taunting for one person alone. Shout-out to Maddison (needs a raise fr) for being an amazing employee; not only helping me with the multi-person puzzle, but encouraging me and allowing me to feel comfortable completing the room alone! My only complaint was that I wish I had stayed longer!!! Will definitely return, perhaps today 🫡!! Read Less
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We booked last minute and we’re able to get in at 7pm for Scorched, the hardest escape room, and we had so much fun and finished with 60 seconds left exactly! Our game was ran by Haley and she was super fun, super sweet, and super professional. We all loved it 😊
CONTACT
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